Specializations

All Classes

Specializations, dual-class pairings, ability roles, and squad decisions for every confirmed Zero Company combat class.

Classes
Classes

Assault Class Guide

Close distance, break enemy cover, and turn movement into clean eliminations with the Assault Specialization.

Classes
Classes

Gunslinger Class Guide

Chain attacks across weakened targets and turn a prepared board into a decisive Gunslinger turn.

FAQ

How do classes work in Zero Company?

Each operator has a primary Specialization, then gains a second role later in the campaign. Choose combinations based on a clear squad job.

Which class is best for a first run?

A Heavy or Assault makes positioning easier, while a Medic helps protect a small core squad.

Can I change a class later?

Most standard Specializations can be adjusted at the Den; story-specific exotic roles are exceptions.