Unofficial turn-based tactics guide

Star Wars Zero Company Wiki

Classes, squad composition, Operators, campaign choices, weapons, and first-mission priorities for the Clone Wars tactics game.

DeveloperBit Reactor
ReleaseAug 27, 2026
FocusTactical strategy
Mission logic

Win the next turn by protecting the roles you already have

Zero Company rewards measured positioning: use cover, construct a clean turn around three Action Points, and spend Advantage where it changes the board. A reliable squad handles the immediate threat before it invests in flashy upgrades.

Official gameplay revealCommand a squad through the final days of the Clone Wars.
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Guide library

Zero Company searches routed to useful pages

Squad systems

Choose a role before adding another blaster

A defensive anchor, protected damage, and the ability to move an enemy out of cover make a better opening squad than four similar specialists. Use the class library to define each operator’s job.

The Den

Invest between missions in the problem that just ended a run

Operations buy time, credits, and upgrades. The right facility decision fixes a known weakness—an injury, a missing weapon option, or a squad role—not a vague future need.

Latest guides

Guide library

Guides
Classes
Classes

Assault Class Guide

Close distance, break enemy cover, and turn movement into clean eliminations with the Assault Specialization.

Classes
Classes

Gunslinger Class Guide

Chain attacks across weakened targets and turn a prepared board into a decisive Gunslinger turn.

Beginner guide
Beginner guide

Star Wars Zero Company Beginner Guide

Combat, squad roles, The Den, and first-mission priorities.

Safe download

Official platforms first, no fake mobile ports

Zero Company is available for PC, PlayStation 5, and Xbox Series X|S. This wiki covers official links and strategy help, not cracks or unofficial downloads.

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