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Star Wars Zero Company Operators & Companions Guide

Meet the seven verified Authored Operators, understand Custom Operator recruitment, company limits, story squads, Droid Bay, and unique restrictions.

ZERO
COMPANY

Zero Company combines Authored Operators who join as the story unfolds with Custom Operators recruited for Credits. A standard mission squad has up to four Operators; the headquarters begins with room for seven and can reach a maximum of 20 through upgrades, story progress, and Authored Operators.

Zero Company Operators advancing together on a mission
Official release screenshot via Steam showing Operators advancing together on a mission.

Authored Operators

The supplied official evidence identifies these seven core Authored Operators. Their exact recruitment missions and chapters are not published in the source package.

Official EA character portrait of Hawks

Hawks

Former captain in the Grand Army of the Republic and leader of Zero Company.

Official character image via EA.
Official EA character portrait of Trick

Trick

Formerly CT-3301, a Clone Trooper and longtime member of Hawks' team.

Official character image via EA.
Official EA character portrait of Tel-Rea Vokoss

Tel-Rea Vokoss

Tognath Jedi Padawan and the only Jedi Padawan-class Operator.

Official character image via EA.
Official EA character portrait of Cly Kullervo

Cly Kullervo

Mandalorian warrior from Clan Verminoth; only Cly can wear Mandalorian armor.

Official character image via EA.
Official EA character portrait of Luco Bronc

Luco Bronc

Umbaran sniper.

Official character image via EA.
Official EA character portrait of Jae Mordant

Jae Mordant

Former Ore-Baroness of Luunata from House Mordant.

Official character image via EA.
Official EA character portrait of Kabb Uppercut

Kabb Uppercut

Felshi former prizefighter with a cybernetic arm.

Official character image via EA.

The portraits are official EA character images, not a complete Operator roster interface.

Custom Operator recruitment

Custom Operators are recruited from the Recruitment Facility with Credits. A new selection appears each Cycle, and the selection can also be refreshed at will. Players can create their own Custom Operator pool.

For the creation choices behind those appearances and identities, see the character creation guide.

Recruitment ruleOfficially published behavior
Authored OperatorsJoin naturally as the story unfolds.
Custom OperatorsRecruited in the Recruitment Facility for Credits.
Candidate selectionA new selection appears each Cycle and can be refreshed at will.
Custom poolPlayers can create their own Custom Operator pool.
AstromechsA Droid Bay upgrade enables Astromech Custom Operator recruitment.
Separatist droidsCannot be recruited.
Operators walking through the Personnel facility at the Den
Official gameplay-preview screenshot via EA of the Personnel facility. It is a promotional facility scene, not a complete Operator roster UI.

Squad and company limits

Limit or restrictionConfirmed rule
Headquarters at the startUp to 7 Operators.
Headquarters maximumUp to 20 through upgrades, story progress, and Authored Operators.
Standard squadUp to 4 Operators.
Story missionsHawks is required.
Other missionsSome missions can include additional controlled characters.
Skirmish missionsOther Operator combinations can be used.

For four-person role planning, use the best squad composition guide. The Bonds guide keeps its relationship advice separate from recruitment facts, and the class guide documents the available evidence for class planning.

Sources

Profiles, recruitment, capacity, mission restrictions, and Droid Bay rules are based on the supplied official evidence package, EA's gameplay overview, the community Q&A, and the Xbox Wire preview.