The official rules give every normal mission team a maximum of four Operators, and story missions require Hawks. Build the other three slots around the current objective, available company members, Injury status, and the published weapon-class choices rather than relying on an unverified universal best team.
Confirmed squad constraints
| Rule | Squad-planning use |
|---|---|
| Standard squad | Up to 4 Operators. |
| Story missions | Hawks is required. |
| Some missions | Can include additional controlled characters. |
| Skirmish missions | Can use other Operator combinations. |
| Headquarters | Starts at 7 and can reach 20 through upgrades, story progress, and Authored Operators. |
| Injuries on Standard | Three accumulated Injuries cause permanent death. |
A source-aware way to choose four slots
- Reserve Hawks' story slot first. Hawks' death fails the mission and requires a restart.
- Check who is available. Authored Operators join as the story unfolds, while Custom Operators are recruited for Credits.
- Account for Injuries. A Downed Operator cannot act; Rally is available, but Standard runs still have the three-Injury permanent-death rule.
- Use published weapon information. Blaster Rifle, Repeater, Blaster Pistol, and Longarm Blaster have different official damage, range, and AP baselines in the weapons guide.
- Use company depth instead of assuming one fixed roster. Recruitment selections change each Cycle and the company can expand over time.
Team templates that do not overclaim class performance
| Situation | Reliable planning question |
|---|---|
| Story mission | Which three available Operators complement the mandatory Hawks slot? |
| Injured company | Can a safe substitute cover the mission without adding another Injury risk? |
| Need a Custom Operator | Is a Recruitment Facility candidate worth the Credits and current capacity? |
| Astromech plan | Is Droid Bay available, and is an Astromech Custom Operator relevant to this mission? |
| Weapon change | Does the published class range and AP rule fit the team you are bringing? |
This is deliberate planning guidance, not a class tier list. The supplied package does not publish a complete set of current ability cards, map data, enemy statistics, or a best-composition ranking. See the Operators guide, Bonds guide, and class guide for the limits of the available evidence.
Sources
Squad limits, Hawks restrictions, recruitment, company capacity, Astromechs, Injury rules, and weapon classes are based on the supplied official evidence package and EA's gameplay overview and community Q&A.