Permadeath is enabled by default but can be turned off. On Standard difficulty, an Operator who accumulates three Injuries dies permanently; the Medbay can treat an Injury with a one-Cycle bed or an instant Bacta Tank recovery.

Downed, Injury, Rally, and permanent death
When an Operator is Downed, they cannot act and receive an Injury. A teammate can use Rally to return the Downed Operator to the fight. On Standard difficulty, reaching three Injuries results in permanent death.
| Rule | Officially published behavior |
|---|---|
| Permadeath | Enabled by default; it can be disabled. |
| Downed Operator | Cannot act. |
| Rally | A teammate can Rally the Downed Operator. |
| Standard difficulty | Three accumulated Injuries cause permanent death. |
| Hawks' death | The mission fails and must be restarted. |
Hawks' mission failure rule matters when choosing a story-mission squad. Use the beginner guide for the confirmed campaign basics and the Operators guide when planning a broader company.
Medbay and Bacta Tank recovery
Healing consumes Credits. The standard bed takes one Cycle to recover an Operator, while the Bacta Tank provides instant recovery.
| Recovery option | Time |
|---|---|
| Standard bed | 1 Cycle |
| Bacta Tank | Instant |
Official sources do not currently publish an exact value. The supplied evidence also does not include a precise Medbay or Bacta Tank user-interface image, so no screenshot is presented as that menu.
Campaign planning around Injuries
Keep the published rules in mind when selecting the next mission: a Downed Operator cannot act until rallied, a Standard run has a three-Injury permanent-death threshold, and healing uses Credits. Den upgrades can affect the company infrastructure; see The Den upgrades guide for the confirmed Build Slot, roster, and Droid Bay information.
Sources
Permadeath, Rally, Hawks mission failure, recovery time, and healing currency are based on the supplied official evidence package and EA's gameplay overview and community Q&A.