Choose a role before adding another blaster
A defensive anchor, protected damage, and the ability to move an enemy out of cover make a better opening squad than four similar specialists. Use the class library to define each operator’s job.
Klassen, Truppzusammenstellung, Operatoren, Kampagnenentscheidungen, Waffen und Prioritäten für die ersten Missionen des Taktikspiels zu den Klonkriegen.
Specializations, dual-class combinations, and combat roles.
Story companions, custom recruits, and their core strengths.
Operations, Intel, injuries, and Den priorities.
AP costs, weapon types, modifications, and loadouts.
First-mission decisions and squad-building fundamentals.
Zero Company rewards measured positioning: use cover, construct a clean turn around three Action Points, and spend Advantage where it changes the board. A reliable squad handles the immediate threat before it invests in flashy upgrades.
A defensive anchor, protected damage, and the ability to move an enemy out of cover make a better opening squad than four similar specialists. Use the class library to define each operator’s job.
Operations buy time, credits, and upgrades. The right facility decision fixes a known weakness—an injury, a missing weapon option, or a squad role—not a vague future need.
Verkette Angriffe gegen geschwächte Ziele und verwandle ein vorbereitetes Feld in einen entscheidenden Zug des Revolverhelden.
Verringere die Distanz, breche gegnerische Deckung auf und verwandle Bewegung mit der Sturm-Spezialisierung in saubere Eliminierungen.
Kampf, Trupprollen, das Versteck und Prioritäten für die erste Mission.
Zero Company is available for PC, PlayStation 5, and Xbox Series X|S. This wiki covers official links and strategy help, not cracks or unofficial downloads.