Choose a role before adding another blaster
A defensive anchor, protected damage, and the ability to move an enemy out of cover make a better opening squad than four similar specialists. Use the class library to define each operator’s job.
Clases, composición de escuadrón, Operadores, decisiones de campaña, armas y prioridades para las primeras misiones del juego táctico de las Guerras Clon.
Specializations, dual-class combinations, and combat roles.
Story companions, custom recruits, and their core strengths.
Operations, Intel, injuries, and Den priorities.
AP costs, weapon types, modifications, and loadouts.
First-mission decisions and squad-building fundamentals.
Zero Company rewards measured positioning: use cover, construct a clean turn around three Action Points, and spend Advantage where it changes the board. A reliable squad handles the immediate threat before it invests in flashy upgrades.
A defensive anchor, protected damage, and the ability to move an enemy out of cover make a better opening squad than four similar specialists. Use the class library to define each operator’s job.
Operations buy time, credits, and upgrades. The right facility decision fixes a known weakness—an injury, a missing weapon option, or a squad role—not a vague future need.
Acércate, rompe la cobertura enemiga y convierte el movimiento en eliminaciones claras con la especialización Asalto.
Encadena ataques sobre objetivos debilitados y convierte un tablero preparado en un turno decisivo de Pistolero.
Combate, roles de escuadrón, La Guarida y prioridades de la primera misión.
Zero Company is available for PC, PlayStation 5, and Xbox Series X|S. This wiki covers official links and strategy help, not cracks or unofficial downloads.