Guía no oficial de tácticas por turnos

Wiki de STAR WARS Zero Company

Clases, composición de escuadrón, Operadores, decisiones de campaña, armas y prioridades para las primeras misiones del juego táctico de las Guerras Clon.

DesarrolladorBit Reactor
Lanzamiento27 de agosto de 2026
EnfoqueEstrategia táctica
Mission logic

Win the next turn by protecting the roles you already have

Zero Company rewards measured positioning: use cover, construct a clean turn around three Action Points, and spend Advantage where it changes the board. A reliable squad handles the immediate threat before it invests in flashy upgrades.

Official gameplay revealCommand a squad through the final days of the Clone Wars.
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Biblioteca de guías

Zero Company searches routed to useful pages

Squad systems

Choose a role before adding another blaster

A defensive anchor, protected damage, and the ability to move an enemy out of cover make a better opening squad than four similar specialists. Use the class library to define each operator’s job.

The Den

Invest between missions in the problem that just ended a run

Operations buy time, credits, and upgrades. The right facility decision fixes a known weakness—an injury, a missing weapon option, or a squad role—not a vague future need.

Latest guides

Biblioteca de guías

Guías
Clases
Clases

Guía de la clase Asalto

Acércate, rompe la cobertura enemiga y convierte el movimiento en eliminaciones claras con la especialización Asalto.

Clases
Clases

Guía de la clase Pistolero

Encadena ataques sobre objetivos debilitados y convierte un tablero preparado en un turno decisivo de Pistolero.

Guía para principiantes
Guía para principiantes

Guía de principiantes de STAR WARS Zero Company

Combate, roles de escuadrón, La Guarida y prioridades de la primera misión.

Safe download

Official platforms first, no fake mobile ports

Zero Company is available for PC, PlayStation 5, and Xbox Series X|S. This wiki covers official links and strategy help, not cracks or unofficial downloads.

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